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Touch Interaction is a collection of small QML examples relating to touch interaction methods. For more information, visit Important Concepts In Qt Quick - User Input.

Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

Multipoint Flames

Multipoint Flames demonstrates distinguishing different fingers in a MultiPointTouchArea, by assigning a different colored flame to each touch point.

The MultipointTouchArea sets up multiple touch points:

    MultiPointTouchArea {
anchors.fill: parent
minimumTouchPoints: 1
maximumTouchPoints: 5
touchPoints: [
TouchPoint { id: touch1 },
TouchPoint { id: touch2 },
TouchPoint { id: touch11 },
TouchPoint { id: touch21 },
TouchPoint { id: touch31 }

The flames are then simply bound to the coordinates of the touch point, and whether it is currently pressed, as follows:

    ParticleFlame {
color: "red"
emitterX: touch1.x
emitterY: touch1.y
emitting: touch1.pressed


Bear-Whack demonstrates using MultiPointTouchArea to add multiple finger support to a simple game. The interaction with the game is done through a SpriteGoal that follows the TouchPoint. The TouchPoints added to the MultiPointTouchArea are a component with the relevant logic embedded into it:

TouchPoint {
id: container
property ParticleSystem system
onPressedChanged: {
if (pressed) {
child.enabled = true;
property QtObject obj: Timer {
id: timer
interval: 100
running: false
repeat: false
onTriggered: child.enabled = false
property Item child: SpriteGoal {
enabled: false
x: container.area.x - 16
y: container.area.y - 16
width: container.area.width + 32
height: container.area.height + 32 //+32 so it doesn't have to hit the exact center
system: container.system
parent: container.system
goalState: "falling"

Flick Resize

Flick Resize uses a PinchArea to implement a pinch-to-resize behavior. This is easily achieved by listening to the PinchArea signals and responding to user input.

onPinchStarted: {
initialWidth = flick.contentWidth
initialHeight = flick.contentHeight
onPinchUpdated: {
// adjust content pos due to drag
flick.contentX += pinch.previousCenter.x - pinch.center.x
flick.contentY += pinch.previousCenter.y - pinch.center.y
// resize content
flick.resizeContent(initialWidth  pinch.scale, initialHeight  pinch.scale, pinch.center)
onPinchFinished: {
// Move its content within bounds.


Flickable is a simple example demonstrating the Flickable type.

Rectangle {
width: 320
height: 480
Flickable {
anchors.fill: parent
contentWidth: 1200
contentHeight: 1200
Rectangle {
width: 1000
height: 1000


Corkboards shows another use for Flickable, with QML types within the flickable object that respond to mouse and keyboard interaction. This behavior does not require special code as the Qt Quick types already cooperate with the Flickable type for accepting touch events.


  • touchinteraction/touchinteraction.qml
  • touchinteraction/flickable/basic-flickable.qml
  • touchinteraction/flickable/corkboards.qml
  • touchinteraction/flickable/content/Panel.qml
  • touchinteraction/multipointtouch/bearwhack.qml
  • touchinteraction/multipointtouch/multiflame.qml
  • touchinteraction/multipointtouch/content/AugmentedTouchPoint.qml
  • touchinteraction/multipointtouch/content/BearWhackParticleSystem.qml
  • touchinteraction/multipointtouch/content/ParticleFlame.qml
  • touchinteraction/pincharea/flickresize.qml
  • touchinteraction/main.cpp
  • touchinteraction/touchinteraction.pro
  • touchinteraction/touchinteraction.qmlproject
  • touchinteraction/touchinteraction.qrc