The Qt Multimedia module gives developers a simplified way to use audio and video playback, and access camera functionality. The Multimedia QML API provides a QML friendly interface to these features.



Audio is an easy way to add audio playback to a Qt Quick scene. Qt Multimedia provides properties for control, methods (functions) and signals.

The code extract below shows the creation and use of an Audio instance.

import QtQuick 2.0
import QtMultimedia 5.0
// ...
Item {
width: 640
height: 360
Audio {
id: playMusic
source: "music.wav"
MouseArea {
id: playArea
anchors.fill: parent
onPressed:  { playMusic.play() }

The snippet above shows how the inclusion of playMusic enables audio features on the type that contains it. So that when the parent's MouseArea is clicked the play() method of Audio is run. Other typical audio control methods are available such as pause() and stop().

Much of the getting / setting of Audio parameters is done through properties. These include

sourceThe source URL of the media.
autoLoadIndicates if loading of media should begin immediately.
playingIndicates that the media is playing.
pausedThe media is paused.
statusThe status of media loading.
durationAmount of time in milliseconds the media will play.
positionCurrent position in the media in milliseconds of play.
volumeAudio output volume: from 0.0 (silent) to 1.0 (maximum)
mutedIndicates audio is muted.
bufferProgressIndicates how full the data buffer is: 0.0 (empty) to 1.0 (full).
seekableIndicates whether the audio position can be changed.
playbackRateThe rate at which audio is played at as a multiple of the normal rate.
errorAn error code for the error state including NoError
errorStringA description of the current error condition.

The set of signals available allow the developer to create custom behavior when the following events occur,

playingCalled when playback is started, or when resumed from paused state.
pausedCalled when playback is paused.
stoppedCalled when playback is stopped.
errorCalled when the specified error occurs.


Camera enables still image and video capture using QML. It has a number of properties that help setting it up.

The details of using a Camera are described in further depth in the Camera Overview and in the corresponding reference documentation.


Adding video playback, with sound, to a Qt Quick scene is also easy. The process is very similar to that of Audio above, in fact Video shares many of the property names, methods and signals. Here is the equivalent sample code to implement video playback in a scene

Video {
id: video
width : 800
height : 600
source: "video.avi"
MouseArea {
anchors.fill: parent
onClicked: {
focus: true
Keys.onSpacePressed: video.paused = !video.paused
Keys.onLeftPressed: video.position -= 5000
Keys.onRightPressed: video.position += 5000

There are similar features like play() with new features specific to video.

In the above sample when the parent of MouseArea is clicked, an area of 800x600 pixels with an id of 'video', the source "video.avi" will play in that area. Notice also that signals for the Keys have been defined so that a spacebar will toggle the pause button; the left arrow will move the current position in the video to 5 seconds previously; and the right arrow will advance the current position in the video by 5 seconds.

Most of the differences will obviously be about video control and information. There are many properties associated with Video, most of them deal with meta-data, control of the video media and aspects of presentation.


SoundEffect provides a way to play short sound effects, like in video games. Multiple sound effect instances can be played simultaneously. You should use Audio for music playback.

import QtQuick 2.0
import QtMultimedia 5.0
Item {
width: 640
height: 360
SoundEffect {
id: effect
source: "test.wav"
MouseArea {
id: playArea
anchors.fill: parent
onPressed:  { effect.play() }

In the above sample the sound effect will be played when the MouseArea is clicked.

For a complete description of this type, see SoundEffect

Multimedia QML Types


Add audio playback to a scene


Access viewfinder frames, and take photos and movies


An interface for capturing camera images


An interface for exposure related camera settings


An interface for flash related camera settings


An interface for focus related camera settings


An interface for camera capture related settings


Controls video recording with the Camera


Add media playback to a scene


For specifying a list of media to be played


Defines an item in a Playlist


Provides a global object with useful functions from Qt Multimedia


Access radio functionality from a QML application


Access RDS data from a QML application


Type provides a way to play sound effects in QML


Simple control over torch functionality


A convenience type for showing a specified video


Render video or camera viewfinder