Provides a final state. More...

Import Statement: import QtQml.StateMachine 1.0
Since: Qt 5.4


Detailed Description

A final state is used to communicate that (part of) a StateMachine has finished its work. When a final top-level state is entered, the state machine's finished() signal is emitted. In general, when a final substate (a child of a State) is entered, the parent state's finished() signal is emitted. FinalState is part of The Declarative State Machine Framework.

To use a final state, you create a FinalState object and add a transition to it from another state.

Example Usage

import QtQuick 2.0
import QtQml.StateMachine 1.0 as DSM
Rectangle {
DSM.StateMachine {
id: stateMachine
initialState: state
running: true
DSM.State {
id: state
DSM.TimeoutTransition {
targetState: finalState
timeout: 200
DSM.FinalState {
id: finalState
onFinished: console.log("state finished")

See also StateMachine and State.