For applying acceleration in an angle More...
|Import Statement:||import QtQuick.Particles 2.0|
This element will accelerate all affected particles to a vector of the specified magnitude in the specified angle. If the angle and acceleration do not vary, it is more efficient to set the specified acceleration on the Emitter.
This element models the gravity of a massive object whose center of gravity is far away (and thus the gravitational pull is effectively constant across the scene). To model the gravity of an object near or inside the scene, use PointAttractor.
acceleration : real
Name changed to magnitude, will be removed soon.
angle : real
Angle of acceleration.
magnitude : real
Pixels per second that objects will be accelerated by.